Working on Heileen 3 has been my main focus in the past week. I finally managed to finish coding the simulation part. Below you can see the "Professions Screen":
The game will feature 14 unique "profession ending" with associate image
As you see to reach every ending you'll need to master an advanced skill (currently set at level 10 but during beta testing the value might change) and also have the required sin or virtue. Initially I didn't want to reveal them, but while playing I figured out that the combinations are so many that would have been more frustrating than fun for the player to discover all of them!
You'll be able to change your virtue/sin "alignment" through the various cutscenes in the game.
So getting the profession ending definitely won't be as easy as in my other raising sim, Spirited Heart ;) but I think will be more rewarding.
The infamous wheel of time and a chibi during the simulation
In the screenshot above instead you see what happens after you choose your daily activity: the "wheel of time" will start spinning and advance through the various parts of the day: morning, midday, evening, night. In some cases at a specific time of the day a cutscene will appear, and you'll be able to play it to change your virtues/sins or the relationship with other characters.
The simulation part is all automated, since I didn't want to overcomplicate the game too much. However there is still some strategy involved, like inviting one of the character to join you. This can give you a positive or negative bonus (or simply give no bonus). In this case you'll have to find out the best character for each activity ;)
Also, each "land activity" (those that raise the advanced skills) will have two skill requirements. For example, the activity Dancer will require two basic skills: Charisma at level 3 and Endurance at level 1. Which means that first you need to raise Charisma at level 3. The value will change as you level up, so Dancer level 2 will require Charisma at level 4 and Endurance at level 2, and so on. In my playthrough I was able to reach level 10 in one advanced skill in 258 days of in-game time.
I titled the post "almost there" because the game is really almost finished, all that is left (beside testing) is some background art and more chibis, and the addition of a few more scenes.
I hope to be able to start testing/preordering the next weekend (8-9th December) and release the game by mid-December!