In the picture above, Gilda in a very cute and funny pose/expression. She's adorable :)
In this other picture instead you see the "good" superheroes, led by that mysterious undead girl, who is indeed called "Undead Lily" (cool name for a superhero, eh??). If you're put off by the nudity of some characters don't worry, in the game they'll be covered "by default" and you'll have to enable the sexy version in the options!
The game is obviously in a very early stage, meaning that actually there's only a few pictures and a storyboard, and nothing else. With this game I'm going to mix some genres again, this time a real-time RPG battle system (think about Final Fantasy) with a more strategic / simulation part where you have to manage your heroes headquarter, building new weapons, researching new stuff, and so on.
The main gameplay of this title would be something like this (I am still brainstorming, if you have any suggestion feel free to post in my forums!):
- you would have to control a team of good and a team of bad superheroes. I think this aspect would be quite fun. In practice the starting plot condition would force the two teams to work together, even if obviously they are opponents.
- each team is made by 5 superheroes, associated to one of the following elements: Death, Life, Fire, Air, Water, Earth (the elements will be also key component for a rock-paper-scissor mechanic in the battles)
- At a certain point, the teams will split again. Each team will be lead by the Death character, which for the good side is Undead Lily, and for the evil side is "Big Blind".
- Except those two fixed characters, you will be able to recruit a team based on your relationship values with each of the remaining heroes. The relationship will start neutral and change during the first phase, using the usual relationship system present my other games. Most of the choices will be mutually exclusive, since you'll be forced to have one of the two heroes for the four remaining elements.
- This should guarantee a good replayability since everytime your choices might be different and you might end up with a different team of heroes.
- From this point, there will be another good part of the game/story that will see you face the other team and other creatures, and this is also where the strategy part will take place: each team will have a headquarter where they'll be able to research new blueprints, build new weapons/items and train some unique superheroes skills. To do that, you'll need resources that you will gather with the fights - so in practice it will be somehow an equivalent of the crafting you see in the fantasy RPGs.
That is the basic idea I have for the game. Of course, from now until the game gets finished (I believe might be next year!) things could change a lot!
One thing is sure: I'm finding myself a lot "burned" after making Planet Stronghold, so the RPG, and simulation part of this game will be very simple/casual, like Spirited Heart for example. I think (and so far my sales data confirm this) that I make my best games when I don't excessively overcomplicate them. Considering that adding more details/stats/complexity also takes more time in coding and testing, you can see that I'm not really motivated to try making something as complex as Planet Stronghold anytime soon! :)
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