Showing posts with label html5. Show all posts
Showing posts with label html5. Show all posts

Friday, January 11, 2013

A crazy week

I'm writing this blog still half-broken because of a flu I got early this week. Fun because I had one around the same time last year too, even if was much lighter!

Heileen 3: Sea Maidens slightly delayed

Now first of all, as you can imagine, I wasn't able to work on Heileen 3 yuri version. I feel better but not good enough to code, which requires concentration to avoid making lots of mistakes. However, the writers have basically finished reviewing the texts, so I think the beta could start the coming week.

Spirited Heart 2 - Religious Wars

That is the provisory title. What?? :D I'm joking of course! A rather crazy thing happened though, that is the current character artist for that game refused to draw the girls for the yuri version. For "religious reasons" because he's a Christian.

I don't want to get into a debate, however my uncle was a Catholic priest and always said about homosexual people that "the important thing is that they love each other". My uncle was a better man than many others.

In defense of that artist (which I won't name), when we originally started the project, it was to be just a standard GxB game. Indeed work on it started in 2009, shortly after the first game, and since then lots of things changed (positively I think) in the content you can find in my games.

So while I don't agree on what he says, I respected his decision. What happened next?

Here comes el salvador!

Haha I'm not sure if the title above is correct but I can always blame my illness ;) So after this drawback was unsure what to do. I had already invested a consistent amount of time and money (few thousands) on that art, but I didn't want to disappoint my fans, which is the thing I consider more when doing my job.

M.Beatriz Garcia, who worked with me already in the Flower Shops series, was supposed to draw the chibis for the game already, starting this month. So I thought to ask her if she could work on the rest of the art needed for the game, and the answer was positive! :) She has no problems to draw any kind of romance, so the game will have all combos, hetero and homosexual. Of course we're talking about a very soft game, not sexy like Loren (I thought it was obvious, but...).

Below is a preliminary sketch of the 3 main female characters:

Main_girls
Note that they're in undergarments only because the game will allow a lot of customization in clothes, accessories, hats, and so on, like a "paperdoll". I really like how the personality of each race is already transparent from that sketch!

My name is Roger Steele

This crazy week ended when yesterday I got the first draft of the storyboard for a "mysterious RPG game" that I will officially announce in the next weeks. Those reading my forums or following me on twitter already know what it is the setting though ;) For now I'll leave you wondering who is that Roger Steele? (but don't worry the game will be playable as male or female main character).

Friday, January 4, 2013

2013 the year of challenges

Happy New 2013 to everyone!

Before making this post I've read what I wrote last year, calling 2012 the "year of relax": http://www.winterwolves.net/blog/2012/01/2012-time-to-relax/

Well, definitely it wasn't a relaxing year, even if I released only 3 games (I consider The Castle Of N'Mar, Loren's expansion, as a separate game because of its size!).

It wasn't a relaxing year because was worried that with Loren I tried to bite off more than I can chew, and I also had to make a real marathon to finish Heileen 3 in time for Christmas.

Looking back to that post, it's a bit funny to observe how many titles that were already in progress at those times, from Planet Stronghold 2, to Nicole, to Roommates, are still in progress right now! But well, making games takes time! And in particular if there are problems. And as you can imagine, there are ALWAYS going to be problems! ;)

Good news

Anyway, I have some early good news for this year: Heileen 3 yuri version is at very good point, and I might start the beta testing even next week, since I'm aiming to release it around the mid-January.

More good news are that even Bionic Heart 2 is at good point, I'm only waiting for the proofreader to finish checking the script, and I have 90% of the art & music finished already.

The RPG challenge

As for the future games later this year, I'm really eager to start working on Planet Stronghold 2 even if will be a real challenge, because has much more features compared to the first title, and also compared to Loren. Some features include:

  • a small but detailed colony building simulation (think of it like a sort of Sim City on a very small scale) that will impact the gameplay (but I am thinking to make it optional so that you can skip it if you want)
  • lots of weapons that can be used with dual wield (like two pistols)
  • weapons with different ammo types (in the first game the ammo was unlimited). So the combo of possible weapons and ammo is very big!
  • more use of the non-combat skills in the various missions of the game
  • lots of more art, including some extra "talk poses"
  • full soundtrack of 10 songs

and so on, so as you can see is a very big project.

Being able to work on the RPG and at same time still follow the other projects will be a challenge as well, since differently from what happened with Loren, I don't want to "abandon" completely all the other games while working on the RPG. It won't be easy at all, but I will try!

The appstore challenge

The biggest challenge though will be to see what happens with the Windows/MacOS situation. It's fun how some fellow indie devs who before ignored completely the question, are now starting to panic because they get emails from customers saying "the game doesn't run on Mountain Lion, says the download is corrupted!" or they get big warning screens from Windows 8 when trying to open/install a game.

What's going on? Well in practice, unless you were a bit prevident like me and codesigned all your game apps/installers, the end users are going to see scary messages from their favorite OSes (except Linux of course!) telling them that they're trying to install the worst evil on Earth: an independently produced game!!! :O

And that's not a good thing because this way small indies like me can continue to survive and rescue stray cats and dogs! Fools, you should help the already rich corporations to become even richer! They're going to spend the money in a much better way, like buying a new Ferrari ;)

Ok, jokes apart (I was joking in case it wasn't clear!!) the situation is definitely NOT good for indies like me who can't get on Steam. The long term alternatives to retain our freedom exist, like using HTML5 engines, but that means that instead of seeing 3-4 games a year from me, you'd see 1 a year at most (they take much longer to make). I really hope the new appstores won't become the only way to distribute apps on Windows/Mac computers, since that would mean no freedom to choose which language to use (python), which content to put in my games (no sexy stuff is allowed on appstores), and maybe have them rejected lots of times for silly reasons like happened to A LOT of friends on the various iOS/Win8 appstores.

Anyway, at least for now codesigning the executables will let you play all my games even on the new versions of the OSes. But I'm pretty sure that a big challenge for us indies lies ahead...! Better be ready for it :)

Friday, February 17, 2012

The end is near!

No, I'm not talking about the Mayan prophecy :) Sadly, I'm not even talking about the Loren RPG, since I think will still take a few months before is finished.

I'm talking about two scary news I've read this week. They regard the upcoming MacOS Mountain Lion and Windows 8. As you might know, they both will come with a built-in appstore. But the scary news is that both will DISABLE BY DEFAULT "non signed" apps.

What does it means? It means that if you install the new MacOS and download one of my current games, you won't be able to play it. Of course, at least in those first new OS versions, there will be a work around. For Windows, you'll have to switch back to the "desktop mode", while for MacOS you'll have to enable the app by right clicking on it.

So, it's not as scary as it seems right? No, it is. First, because it's a first step towards a "walled garden", which will probably lead to the impossibility to run non-certified apps at all in future versions. Second, not all users are tech-savy, so for them running the app might become too much of a trouble, which means that my niche will become even smaller. Others might even not trust installing non-certified apps anymore, despite they are completely safe.

But it's not over yet, now comes the good part: from what I gathered reading those articles, even if I pay the annual fees to get my games certified (so they can run without any trick), Apple can still disable/ban any app remotely. Let's say I make another RPG game like Loren, which has some VERY HOT romance scenes at the end. Some users don't like that and complain. Apple might disable the game permanently! (not saying that they will for sure, but the possibility is there)

Of course, all of this is just a conjecture for now, and the danger is not imminent. I believe will take at least 4-5 more years before all of this will be very common. But still, the future is NOT promising at all.

Considering I sell mostly directly, I have really few options, and the most rational seems to abandon the downloads to move into webgames using HTML5 or Unity web plugin. I have to say that personally I DON'T like this, but is a kind of a forced choice. I don't want to make more games, knowing that in a not distant future they might become obsolete, forgotten. I'd like people to be able to play my games for years and years to come in an easy way, and right now using downloads it seems a very risky path.

Loren The Amazon Princess beta demo this weekend!

Anyway, for now I'll concentrate on finishing Loren RPG, since I definitely cannot port the game to another language now! Expect a demo tomorrow or Sunday. Will post the news on my twitter, on Facebook and will also send the newsletter.

How long will be the demo? Well, I am not sure if today will manage to finish chapter1 or not, but will try. In any case, considering you can take two paths early in the game (side with humans or elves) I believe that should be at least a few hours of entertainment.

As for the pre-orders I am not sure if I'll start them with the demo or wait a bit more. Is something that I will decide in the next days based on how much work I can put on the game before the demo is live.