Friday, June 22, 2012

Nicole's cast: Jeff Ryan

Second post about Nicole dating sim, and this time will talk about one of the other 3 boys. If you follow me on twitter you'll remember that, somehow, I thought there were 3 boys and 1 girl to romance but I was wrong, the boys are actually 4! (but that's a good news for otome fans).

This also means that probably shouldn't work so much if I even forget how many characters there are in my games :D

Anyway, let's start with the introductions: the name is Jeff Ryan, he's a medicine student, slightly older than Nicole (he attends the 2nd year). Below you see him in various outfits and with normal and slightly cut hairs:

Jeffryan

He's friendly, single, and you met him after attending your first class (excerpt from the game):

    "Getting to class had been a fairly simple task, but getting back to my dorm room afterward wasn’t nearly as easy. I stopped to check one of the maps, but it didn’t help very much."
    "I found myself wandering around a portion of campus I hadn’t seen when looking around previously. It was in a quiet area of the campus, so I assumed it was fairly far away from the dorms."
    "Which means it’s pretty far away from where I wanted to go..."
    "Oh well! I’ll just think of it as the scenic route."
    "I had stopped in the pathway to admire one of the buildings and all of the large glass windows it sported when someone walked up to me. I looked over at him and smiled politely."
    Nicole "Hello."
    Jeff "Hey there. Are you new here?"
    "I laughed and nodded."
    Nicole "I am, was it that obvious?"
    Jeff "Most of the students who have been here for a while don’t seem very concerned with the buildings...some of them are quietly extravagant though, don’t you think?"
    Nicole "They are! This is the medical building, right?"
    Jeff "That’s right."
    "We both paused for a moment to look at the medical facility again before he continued."
    Jeff "So what’s your name?"
    "I blinked, feeling a bit silly for not introducing myself sooner."
    Nicole "Oh, it’s Nicole."
    Jeff "Nice to meet you. My name is Jeff Ryan."

Like all the other characters of the game, you'll get to know him better and... maybe discover something! ;)

I haven't made my mind yet about doing a separate yuri version of this game, but since the main game won't be out before this fall in any case, there's no hurry after all! Yesterday also finished Queen Of Thieves storyboard and got new sketches for the final cutscenes. Loren's expansion and Roommates also made good progress with new texts for the story, so all seems to be going well!

See you next week for a new update and a new boy of Nicole dating sim!

Friday, June 15, 2012

Let's talk about Nicole

Who is Nicole? is the main character of my new mystery otome game that will be out... "soon" (probably after the summer though).

I know that during the past... 6 months? Loren has monopolized my blog and forums, and even if I wasn't able to advance the other projects as I hoped, some of them made good progresses, such as Nicole (the game will be very likely called just that "Nicole").

How Nicole looks like? she's pretty cute I think, check below:

Nicole_outfits

As you can see, this time I decided to have lots of options, both in hair style and clothes. She has more clothes and hair styles than those showed above.

Nicole studies law and she just entered college. However, as soon as she arrives, she discovers something. An excerpt from the game story will explain better than my words:

    "This is going to be wonderful...exactly what I needed! A prestigious university like this will be perfect for me to study at."
    "I sat down on the bed and reached for the bag that contained my netbook. It didn’t take long to get it connected to the college’s internet and I clicked around to see what kind of local websites I would want to have bookmarked."
    "I clicked a link to the local newspaper, humming cheerfully as I saved the page. I scrolled down, my eyes zipping across the headlines quickly. One in particular caught my attention."
    Nicole "Multiple disappearances...? Could it just be some kind of rumor?"
    "I frowned slightly when I saw it and leaned forward as I clicked to read the full article."
    "My eyes widened when I read more of the article. Some of the worries I carried with me onto the campus lurked around in the back of my mind as I continued reading, my frown deepening with each line. The writer of the article looked credible, as did the information it contained."
    "Three disappearances...why would so many students just want to leave so suddenly? Or is there more to it than that...?  I’m surprised I hadn’t heard about it before...but I suppose they do their best to keep this sort of thing quiet."
    "And these journalists all try to use scare tactics. If it was too bad, they wouldn’t be able to conduct the classes normally like they do now."
    "Still...this isn’t a very reassuring thing to read on my first day..."
    "While simply learning that there had been numerous disappearances was an unpleasant thought, the chilling closing of the article was what stuck with me the most."
    Nicole "And they were never found..."
    "I pushed my netbook aside and wrapped my arms around myself as I shook my head quickly."
    Nicole "Well, it shouldn’t be anything that I have to worry about...I’m here to learn. I just have to be careful...people disappear all the time."
    "It’ll all be alright. I just have to find my ways to the classes and everything will run smoothly from there."
    "But..."
    "Maybe the people here won’t be exactly what I was hoping for..."

So, while it won't be a horror game, it will have a bit of suspense. It will still be a family friendly game though!

What about the other characters? Here's Chandra, Nicole's roommate:

Chandra

She is friendly, and she's one of the best cheerleader. Her goal is to dual major in education and athletics so she can become a cheer leading coach. But perhaps she's hiding something...

Lastly, there are 3 more male characters that you can meet and date. However for now I'll introduce only Ted:

Ted

He works in a convenience store near the campus. His father is a police officer, and wanted him to major in law, but he is also working to raise money for his studies. Later in the game, thanks to Chandra you'll discover some rumours about him and his father...

Being a mystery game, I cannot go too much in details, so will keep the characters introductions quite short, since there are many hidden secrets beyond the surface ;)

Friday, June 8, 2012

Inspiration is everywhere

Being indie is a creative job (obviously) assuming you're trying to make your own games and not cloning others :)

The last weeks finishing Loren Amazon Princess have been quite stressful, and it's fun because in theory there wasn't any deadline set in stone except for the one self-imposed by me - but I always do that :)

Anyway, it was stressing! So while I'm working on the expansion, I decided to take it easier and work only half day on that, and in the other half day do more creative tasks like writing the storyboard of the new scenes for the other games, or "monkey" tasks like creating the icons, banners, preparing the HTML pages of the future games.

This is something I always do, even if the game in question will be out maybe next year - in the moments where I am too tired to code or write I do such tasks that still needs to be done anyway, but require no brain work. So when the time comes, I have them done already.

Also, last week I went to IKEA shopping with my girlfriend and curiously, I got the inspiration for Bionic Heart 2 main menu image! I know, inspiration is really bizarre and comes when you less expect it.

You might wonder "what the frak" IKEA has to do with the sequel of my sci-fi horror/romance game Bionic Heart? Nothing, but there was an image that inspired me, the one in the SOLMYRA picture, which you can see below, and on the right the sketch made by the artist for the main menu image following my indications:

Ssht

of course, the copyright of the left image belongs to IKEA and the artist who made that image, Deborah Azzopardi. On the right you see my vision - the beautiful and deadly Tanya who seems to say "silence", with her robotic finger covered in blood (once the image is finalized and colored, it will be more evident!).

Speaking of Bionic Heart 2, I'm getting the various characters remade with the new art style. I made an interesting comparison of the old vs new version of the same character, except for Luke since he never appeared on the first game:

I particularly like the new Helen and Tina, but to be honest I like all the new versions of the old characters :) Maybe the only one that looks worse, or at least different, is Tom. But he'll have a very different role in this sequel!

On the other games front, I made progresses on Queen Of Thieves, Heileen 3, Roommates and Nicole. For this last one I'm probably going to rework the plot adding more scenes and also more characters, since is a mystery otome game and I want to add more variety and red herrings to the story ;)

About RPGs, beside Loren's expansion, I'm getting lots of art done for Planet Stronghold 2 and starting to think how to implement the famous steampunk / horror rpg I've been talking about lately on Twitter...

Friday, June 1, 2012

BecauseWeMay has ended, some figures

Today the BecauseWeMay initiative has ended. I participated with Spirited Heart + GIrl's Love and the Android version. Overall I got a lot of traffic (over 8k uniques between 24th May - 1st June) and sold 116 copies of Spirited Heart and 127 of Girl's Love for desktop, while the Android sales have been 123.

Because of the low price of $0.99, Android sales total was about $110-120, while because of the "higher" price of $9.99, the desktop sales were a nice total of $1347. Not Earth-shattering numbers of course, but remember that those were direct sales only, not Steam or iOS! :)

Overall I'm very happy about the result and the initiative and hope that distributors/portals took notice, the few that still don't let developer choose their own prices. Luckily, there aren't many, mostly are the casual portals.

Loren Expansion update

I'm going to focus during this month on finishing Loren's expansion. I have already scripted a good amount of quests/battles, even if I still have to decide some part of the plot (alas a very important one, and I'm a bit stuck). I also have decided to add a pet, a nice hellhound called Trouble. You can see the inventory image below:

Nicepet

I decided to add it because I realized that the total amount of characters with the expansion was 13... and in the new level up screen, there was an empty space! As you can see below:

Newquestlevelup
...that was unacceptable! So I've added this extra character/pet, which has some nice unique skills (already implemented and tested).

What you can expect in the expansion? Let's make a list:

  • 4 new recruitable characters: Sauzer, Trouble, Chambara and Mesphit
  • 2 new "bisex" romances: you can date with male/female playing character both Mesphit and Chambara
  • several new zones, including the Tomb Of Twilight, The Cyclops tribe, The catacombs and of course, The Castle Of N'Mar
  • new interesting NPCs that will offer multiple-solution quests, Fallout-style. You'll be able to do their quest, or change your mind and kill them! (they're evil, so no regrets!)
  • each character will have a specific quest with unique reward item: you'll discover more about the backgrounds of the base-game characters. Help Rei and retrieve his special Crossbow, help Draco and discover more about his past (and get a cool cloak) and so on.
  • new storyline about demons that will change the game ending and establish a new starting point for future possible games/sequels

So as you can see, there's lots of interesting stuff in the expansion. The current goal is trying to have a beta by the end of this month! Stay tuned for more updates, and if you haven't already, go check the original game!

Friday, May 25, 2012

BecauseWeMay sale and game prices

First of all I wanted to inform you that I'm participating to the BecauseWeMay initiative. What is it? Quoting from the website:

We believe that developers should have the freedom to price their games how they like, without interference from the online stores that sell the games. Why? Because it allows us to promote our games more freely, as we are doing here! We rely on the ability to promote our games for our livelihood and control over pricing is an important tool for this purpose.

For the last week of May (May 24 through June 1) our games will be deeply discounted to celebrate online stores that give us control over pricing: The App Store, Google Play, Steam, Desura, IndieVania, and a few others.

I offered my game Spirited Heart + Girl's Love at half price, sold directly and in the Google Play store.

About game pricing

Game pricing is more complex than what people imagine. I often got comments about how my game prices are too high, and I should price them $9.99, because that's what an indie game should cost :)

You can talk about what indie is, what is really worth (3d cutscenes or GAMEPLAY?) and if my games sucks or not. But one thing you simply cannot argue are the statistics. Us developer aren't setting the games prices randomly! At least, I don't. If you're an indie dev you should only listen to your statistics and not what people tell you. Doing occasional sales like this one is fine of course :)

Also, this is my personal experience. I am sure different game types have different audience and prices. I cannot imagine a tower defense or a platform game to cost more than $9.99 for example!

Now, let's see some graphs just to explain better. Below is Spirited Heart Girl's Love revenues graph from the launch day to the BecauseWeMay sale:

Shgl

...not an impressive bump eh? The fact is that during the release day, all sales came from my own site only and a few affiliates. Instead I got lots of traffic from because we may initiative, but despite having many sales, the half-price really hurts revenues. Still, was a somewhat good result compared to the regular sales. Maybe I should lower game prices then? Let's check Spirited Heart graph instead:

Sh

...for this one I didn't even had to go back to the release day to find more profitable days. In two previous occasions, when I sent the newsletter to announce updates about Loren or promote some other game, I got more revenues than for the BecauseWeMay sale. And I got much more traffic from the becausewemay initiative than during those newsletters!

And portals?

But what about portals ? Sadly as you know my experience is very limited, but luckily there are some very indie-friendly portals like Desura. I don't have Spirited Heart there (couldn't make it in time since uses DLC and I don't know yet how to implement it) but I recently put Planet Stronghold, and many people complained about price. So, after a while I did a sale last weekend for $9.99 instead of $24.99, and I promoted it on twitter, and showed up on the "on sale" section of Desura (which I think is the most visited! lol). Result:

Desuraps
Yes, the day of the sale the revenue was slightly higher than release day, and in other two occasions. But what about in the long run ? I am not really sure, considering the increase was so small that could have just been a random thing! Also, I should compare prices without a promotion, because is normal to have higher exposure during a promotional sale...

I will continue to experiment with prices of course, but so far everything seems to confirm that lower prices = lower revenues. I'd be very happy if I could make same amount of money (or maybe more) and at same time make more customers happy, but so far it really doesn't seem the case.

Friday, May 18, 2012

The Roommates game

Those who're waiting impatiently for Loren expansion don't worry! We are working on it, but after my blog was monopolized by Loren for about 4 months, I decided to talk about one of my other games in progress: the dating sim set in college life called Roommates.

The setting

You play as Anne or Max and the game takes place in a house on-campus, the Latin House. Max is a singer and a rebel, his plan is to stay in school long enough to save up enough money through part-time jobs to get by without his parent's financial support, then drop out and start a ska band. Anne a small-town girl, studious but very shy and easily embarrassed, Anne thinks that college could be the fresh start she needs to break out of her shell. Her goal is to make at least three new friends while keeping her grades up.

The cast

They share the house with several other characters:

Isabella - A flirtatious Latina with a hardcore edge, she likes to party and have a good time, no strings attached. She wants to try everything at least once. Works at the coffee shop on campus. Openly bi.

Sally - A bleeding-heart, vegan activist girl with a cheerful demeanor, she's always picketing or putting solar panels on roofs or out getting people to sign petitions. She has a weak stomach for horror movies or anything with gore and can't say no to strays, even when you're technically not supposed to keep animals in your dorm room. Works on the college farm.

Rakesh - A chill Indian exchange student that doesn't let much get to him, he is an artist that believes that everything has the potential to be a canvas. Unfortunately, he doesn't always remember to ask for permission before making things into art, leading to some disasters involving other peoples' personal property. The male bi character.

Dominic - The RA (Resident Advisor, basically the person who makes sure people in the dorm aren't breaking major school rules) and a former child prodigy, he considers college serious business and disapproves of most of what the wilder members of the house would consider fun. His rule is iron-fisted, but his ability to keep everyone corralled is probably the only thing stopping the place from burning to the ground. Works as a Teaching Assistant for the lower-level Physics classes.

Plus there will be more secondary characters that will have a role on the story. 

Gameplay

The game is divided into three quarters, with two big breaks (Winter and Spring breaks) and each quarter is made of 6-7 weeks. During each week, some events will trigger and you can choose if to participate to the event or skip it (to save energy for job/studying).

There are 8 different endings in total, each ending is made of a scene CG + kiss CG, sneak peek below:

Roommates_male

Max will be able to get an ending with Anne, Sally, Isabella or Rakesh (BxB)

Roommates_female
Anne will be able to get an ending with Max, Rakesh, Dominic or Isabella (GxG)

Current progress

The art is at very good point, missing only the backgrounds and the secondary characters. The writing is still at the early stages (first weeks) but since it's a big game will take a while before is finished. The setting is light-comedy with LOTS of fun moments. Think something like the tv show: How I Met Your Mother, to be clear :)

The big change of my future visual novels and dating sims

I am in process of switching to a custom engine made in Monkeycoder language that will allow me to simultaneously release the games for Pc,Mac,Flash/HTML5,iOS and Android (and in theory PSVita, if I really wanted to, but I doubt it). However, it still needs to be finished and tested and will need some more time. But at this point I am thinking to create all the future visual novels / dating sims with the new engine, instead of doing them in Renpy to have to recode them again.

I decided to take this route because at this point seems obvious that none of my games will ever appear on Steam, the only way to make good money with visual novel / dating sims (or any other indie game to be honest). So to survive I am trying this new route that at least gives me more exposure through web and the various appstores, and still grants my usual direct sales as before :)

That means that the imminent new releases this year will mostly be the RPGs, including Loren expansion and Planet Stronghold sequel, since for those I can't use monkeycoder yet, building a RPG engine takes a lot of time! Speaking of Loren expansion, you can see a promo image below:

Expansionpromo
That is all for now. Have a good weekend!

Friday, May 4, 2012

Loren Amazon Princess is out and postmortem

In case you missed my newsletter or twitter announcement, the fantasy RPG game that kept me busy for the last six months is finally out!

You can download the demo from the game official page:

http://www.winterwolves.com/lorenamazonprincess.htm

The postmortem

Making such a big game like Loren was really a tough journey. Now that I have finished it, I can confess that several points during the development of the game, I thought to quit, to cancel it. Yes, I started thinking that perhaps I could reuse the art in a simple fantasy VN, or that I tried to make something beyond my capabilities and was the biggest mistake of my indie career.

If you tried the demo, or purchased the game (thank you!) you'll quickly realize how complex the game is. It's a full RPG, with classes, statistics, skill trees, several characters, a detailed turn-based battle with many tactical choices, quests, different endings, map,  and more.

Now that is finished I'm really really proud of it. I'm happy to have finished it, despite several problems I had to face developing it.

The bad

As I already wrote, the bad is that is a game that is quite hard for a small team to make. I want to thank again Aleema (the writer) and Anima (the coder) for their effort, but even with their help, "assembling" the game was still a real pain.

It was also my fault, because from the initial design, I added lots more skills and more complexity to the game. The result, as you'll notice, is very good since there are lots of different strategies to win the game, lots of different character skills customizations. That's a clear sign that I made a good job with the design, however implementing it was a real NIGHTMARE.

The problem with RPGs is that there are so many gameplay elements linked together, that is easy to break everything: when you fix a bug in a point of the game, there are good changes that you're adding a new one in another point! Add to this that I didn't have an autoupdater in place, and every time I had to reupload the whole game (100mb) I cried.

As you can see, "the bad side" is not really bad because I screwed up something, but because it's just how hard those kind of games are to make. I'd say is the hardest kind of game you can make nowadays.

So, now I know that if I ever start a new one beside the already planned expansion, will need to restrain myself from adding too many features, because each new feature is extra pain to debug and extra weeks to test.

The good

I had a fantastic support from several people who pre-ordered the game as soon as it was out, and helped a lot during the beta testing phase. The beta testing lasted two months, during those I had lots of feedback: both bugs/typos report but also very good suggestions to improve the gameplay.

Of course I wasn't able to implement all of them, but the ones I implemented really helped making the game even better than it was.

I think the final result is awesome - I usually am pretty modest with my games, but this time I'm breaking the rule, because I think Loren is the best game I've ever made and I'm not even sure if I'll ever make a better one.

Yesterday I sent the game PR and a BIG site showed interest in reviewing it, even if I know from past experience that I must not get too much excited until I see the actual review.

Conclusion

Even if I sent it just yesterday, I can say that the press release was the usual disappointment, the game was mostly ignored (except that big site above that I won't mention now) and people quickly labeled it as "just another bishoujo game" just looking at screenshots. But that's something I am used to :)

I was however pleasantly surprised to see how much traffic I got from social network like Twitter, Facebook, etc. Seems really like that lots of people started talking about the game. Not journalists, not websites, but people who discovered the game through other friends, the infamous word of mouth!

In the end, is still too early to draw any conclusion. Anything can happen from now until the end of the month, and will most likely decide if I'm going to make more games like Loren in future or not. So if you're reading this and enjoyed Loren, and want to see more games like this, you know what to do - spread the word about it. Contact the big websites and tell them to review it - maybe they'll listen to you more than they listen to me ;)