Showing posts with label manga games. Show all posts
Showing posts with label manga games. Show all posts

Friday, July 8, 2011

Spirited Heart Girl's Love: the human girls

As the official release of the yuri expansion to my game Spirited Heart approaches, I'll make three blog posts featuring short videos of two character of each of the three available races (Human, Elf and Demoness). Today I got the last girl, I am thinking if to commission a few more secodary characters but they're not really required for the expansion. This means that it will be out for sure in August (probably at the end of it).

In this blog post, let's see the human girls:

In the video above, Ria is the first human girl I wrote for Spirited Heart Girl's Love. She is a "tough chick", and apparently also a tomb raider. But as you'll get to know her better, you'll find out that down deep she is a very different person than what she appears at first glance. This character was particularly interesting to write because the Elf or Human are very scared / intimidated from her aggressive behaviour, while the Demoness is the only one that can keep up with her.

In this other video instead one of my favorite characters of the whole expansion, the always day-dreaming all-around artist Yana! At first she seems a lazy, spoiled girl that sleeps all day while his father has to pay other people to do the work that she was supposed to do. Later in the story, she will reveal the true self, in all possible meaning (by this I mean there will be a more transparent version of the actual dress, but no nudity!).

Friday, June 10, 2011

Loren Amazon Princess base classes


This week finally started working on Loren Amazon Princess RPG ruleset. I want to be very clear that this is going to be a more casual RPG! So nothing complex as Planet Stronghold. However this time I'll design it in a way that I can easily add more features later. Working for 6 months on Planet Stronghold helped me to understand the various coding problems you can encounter while developing a RPG, but I had to hurry up to finish that game (especially in the last months) so the resulting codebase can't really be "re-used" with other games as I hoped.

It was a mistake and something I don't want to repeat with this RPG. So don't  be shocked if I tell you that very likely the game won't have an inventory. Yes, you read it right ! But before you delete my site from the bookmark  "indie RPG", read on :)

The game will focus, like Planet Stronghold, mainly on battles and character relationships. The main features of this new RPG will be:

  1. the overall polishing level: is very likely will have another custom theme song, will have top quality artwork (as you can see from the screenshots) and I also want to include more cinematic scenes during the battles. For the battle itself I have an idea how to make it, in a way where you'll be able to see the heroes positions on the battlefield (more info about this later after I've done some tests to see the feasibility of this feature).
  2. the skilltrees system: every character starts with 3 skilltrees, each of them has 3 or more skills. Of those three skilltrees, one is the character Class (which can be Warrior, Thief and Mage), one is a character specialization (for example Loren has Dual Wield, the playing character has Healer) and a unique skilltree for each character. This way every character will have a real personality and will be much more fun to play each of them (you can use 12 characters in the game). Below is a work-in-progress flowchart of the three base skilltrees:
    base_skilltree.pdf Download this file
    For a more detailed explanation, check the game official forums here.
  3. game currency: when you defeat enemies, you'll get money, and items. Wait, didn't I say that the game won't have an inventory? yes, indeed the items will be resource materials that you'll be able to use to upgrade your weapons and equipment, increasing your character power. During the game you'll encounter several places with blacksmiths or enchanters that will be able to improve your equipment if you bring them the right materials. This way, even without a real inventory, you can still grow your characters.
  4. choose male or female character: yes, even Planet Stronghold featured two genders. This time though, the gender you choose will influence the gameplay. Saren, a human male warrior, will have unique melee combat skills. While Elenor, elf female thief, will have unique long-range combat skills. Obviously, like my other games, the gender will also influence which romance subplots you'll be able to unlock in the game.
  5. better movement map: I plan to have some scripted scenes, to advance the story, but also allow freedom of movement in a bigger map. I'm not sure yet about this last feature since would require some work, so for now this is the only thing that falls under the category "maybe if I have enough time/budget"!

I really think that if you liked Planet Stronghold, you'll like Loren The Amazon Princess RPG! And for those waiting for The Flower Shop: Winter In Fairbrook or more otome games, don't worry, next week I might be doing an official announcement... stay tuned! ;)

Saturday, April 16, 2011

Remember Me pre-orders available!

Kissingaaron

Those who follow my blog/twitter might know that I've been working since beginning of March on a new otome dating / life simulation game called "Remember Me". I am probably going to change the game name when is officially released with "Always Remember Me" just to avoid confusion with a movie that was out last year (not for copyright reasons since are completely different things).

So, today can announce that the game is officially available as pre-order! Some of you might wonder what does it means? It means that the game is complete, but there might be some small bug, or some unbalanced gameplay or other minor text errors. But since I've been getting numerous request to play this game as soon as possible, I decided to open a beta pre-order stage: you pay and can start playing the game immediately, and if you want you can help to improve it by posting feedback/suggestions in the game's own forums which you can find here. Obviously, once you buy you're entitled to lifetime free upgrades, so you'll be able to redownload the final version without bugs.

Also the first 50 pre-orders will benefit of a generous 20% discount simply entering the following coupon code on the order page: BOIO000X9

Check the official game page - where you can find more information and download the beta demo to play the game!

I plan to have the game on pre-order until the end of the month, when I really should be able to make the official release: considering that the game, while very detailed, is surely not as complex as Planet Stronghold who required almost 1 month and half of playtesting!.

The making of Remember Me

The main game idea was born last summer, while my girlfriend was watching an episode of the TV series "Ghost Whisperer". I don't follow it so I'm not sure if those were main characters or anything, but basically there was a man who lost his memory and forgot who was his girlfriend, and his girlfriend for some reason couldn't force him to remember. I found this situation particularly interesting from the storytelling point of view, so immediately started to brainstorm about a possible otome dating sim plot.

This time I decided to outsource all the games texts (most of it anyway) to external native English speaker so there would be less grammar/texts mistakes, and I think it was a wise decision, since it also allowed me to concentrate more on the gameplay, which is much more advanced than other dating sim I made in the past. In practice, there is a full life simulation game, with several places and several activities to do, which can change based on your current energy/morale levels, on your skills, on specific plot conditions, on week of the day, and more! :D

So one of the key aspect of the game is that the players will have to explore the game world and discover all the secrets, to find the best tactics to win the hearts of the four dateable characters. Of course the "best ending" would be the one that reunites Amy and Aaron, but being a dating sim I have also to allow the player to pursue other boys :) I also think all the boys have distinct personalities, and you'll have lot of fun discovering them in the various scenes where you'll have to pick a choice to influence their relationship.

I must admit I had lot of fun coding this game, thinking about all the possible various activities on each place, and then putting together all the scenes at the right moment/place. If the game will be successful, I have already in mind another story which can use the same gameplay system :)

Friday, April 8, 2011

Is going to be a hot spring

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In the picture above, Lilli sleeping over some straw :)

Spring is my favourite season. The blossoming flowers, the nature that wakes up, warm but not too hot climate (at least, for now) and so on. They say that the season you like most, is the season you're born in. Indeed, next monday will be my birthday...so maybe is true! I have lots of things going on, so this post is going to be made in form of "news". First news is...

Loren to be a manga game too

Yes, after thinking about it a lot, and after seeing that the actual comic author wasn't doing a great job (sigh...) I've decided to use manga art even for this game. I am not sure yet who will do the art but is likely will be the same artist of Undead Lily, so I'll need to finish that game first (since artist still need to do a lot of art for that game).

I realized I was about to make the same mistake I made with Vera Blanc, but at least this time I changed direction in time ;)

I'm also going to change the gameplay, from card-rpg battle to some more real-time stuff and perhaps even isometric battlefield! But right now is too early to talk about it, since the game is officially on hiatus for now.

Remember Me out very soon + new title!

My new life / dating sim will be almost surely out for pre-orders next weekend! I have finished testing the romance arc of Lawrence, so there are only 3 more characters to check. Obiously the pre-order version might contain a few bugs and some unbalanced gameplay, and the texts won't be completely proofread, even if the main story was written by a native English speaker, so there are only minor things that aren't proofread.

Yesterday spent the whole day testing it and I believe is going to be a good game, the "normal" endings are easy enough to get, once you find the right dialog choices (like in my other games) but the special ones are going to be tricky. You'll need to understand which actions raises which stats, and is going to be fun to discover them all (some happens only at specifc day/hour).

A less positive note: I'll have to change the game name, since I just discovered that a movie from 2010 has the same name "Remember Me" :( Couldn't have they waited 1 more year before releasing it?!!? Anyway, I'm open to any suggestion, though I am thinking to simply add a subtitle or use something like "Will you Remember Me?" or something similar. Will suck compared to the original title, but unfortunately have to change it...

Flower Shop: Winter In Fairbrook out... this summer!

Technically might be out even this Spring, since Summer starts the 21st June and if I understood well, Ayu of Sakevisual wants to have the game ready by the first days of June :) You can see a nice gallery of pictures of the game below... this otome game is going to be quite interesting!

So far the word count amounts at around 25,000 words, which is not bad already. There is going to be the usual farming sim, this time with flowers instead, but have yet to discuss about this with Ayu so don't know exactly how it will be done. More detailed information about this game will come in the next weeks!

So... what's the plan again?

The new release schedule is:

Mid-April - Remember Me pre-orders
End-April -  Remember Me Official Release

End-May or Early June - Flower Shop: Winter In Fairbrook

I'm going to list only the games almost ready from now on, since for the others in production many things can happen that can change completely the schedule. I'm also probably going to find the time to release an add-on for Planet Stronghold sometime before next Summer! Featuring the so-much-requested romance options: Lisa - Prince Cliff and Joshua - Queen Shiler!