Showing posts with label dogs. Show all posts
Showing posts with label dogs. Show all posts

Friday, February 24, 2012

The light at the end of the tunnel

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In the picture above, Othello looking at the new arrival, our dog Skipper.

I'm starting to see the light at the end of the Loren Amazon Princess tunnel :) If you follow me you know that last week I made public a sort of sneak peek, to see what people think. So far the response was very positive. People like the art, the story/writing, and beside a few bugs (all my fault though!) even the gameplay.

After the public preview, I made a big spreadsheet document with all the bugs and suggestions. I spent the following 2 days fixing them and evaluating the suggestions, and today finally I started to get back into the "content creation" phase.

Yes, because even if the plot is done until chapter4, as I play the game I'm adding the fights, creating new enemies, and also adding some extra movement steps on the map to make the game seem less linear (even if in reality it is, but nobody complained so far!).

The goal is to have the plot fully scripted by mid-March, and Aleema (my writer) said it would be possible, and I self-imposed myself the deadline of end of March for the almost-final release. It won't be easy, but I'll try to make it!

The next appointment with Loren is 1st March when I'll start pre-orders and release a new improved demo.

And the other games...?

I know that not everyone who follows me is a RPG fan, and they might be wondering what happened to the various games I have announced!

Well, to be honest I underestimated the amount of work that was needed to make a huge game like Loren. So while I am still waiting for the artwork and the writing for most other games, I was so busy that wasn't able to use my traditional "motivational techniques" to encourage my collaborators. In other words, the famous "spanking lazy collaborators"! :D

So the progress speed for my other games has been slower than usual, but until I finish Loren I don't think will have time to follow/encourage them.

Also, this week I decided to move the main Winterwolves site into a cloud server, so this added some extra delays (those kind of things are always problematic!). But better do that before Loren is released, just in case somehow it becomes a popular game!

Anyway, just to reassure that the other projects are still going forward, here's a sneak peek of Heileen 3 male romances:

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From top-left to bottom-right: Heileen with Sebastian on the shore at night, Heileen with Jonathan in an artist atelier, Heileen with Morgan on the ship bridge, and Heileen and John... in bed! :)

Heileen 3 is still missing some art, and the whole Marie subplot, but I'd say that is 80% complete (of course, I still need to put everything together and test it).

And below is Jeff, one of the four pursuable characters of the mystery/otome game "Nicole":

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I am at good point in this game too, story and art is about halfway finished, even if being a sort of mystery/detective game I'll have to review everything to make sure that there aren't spoilers early in the game or plot holes.

That's it for this week, see you next Friday!

Friday, September 23, 2011

Fantasy or reality?

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In the image above, my dog Artù (italian name for Arthur) watching my dwarf rabbit Cleo in the garden.

As those who follows me on twitter might know, I'm currently writing the scenes for Heileen 3. Initially I did a lot of research, since it's based on the pirates of the Caribbean, however I quickly realized that trying to keep it historically accurate was too much pain. And not just that, but it would have also been less fun to play for the users! So, I am just going to use that as "setting/background" but everything will be pure fantasy (for example Morgan the pirate was definitely not a kind man, and cats don't talk!!).

There's a reason why I (and I suspect many other writers) prefer to write fantasy stories. Be it classic swords & sorcery, or science-fiction, with a fantasy world as long as you plan it out beforehand, there aren't problem of inaccuracies, mistakes, wrong dates, and so on. Let me tell you, it's really MUCH MUCH easier! :)

However, I also like stories with a historical background setting, and a simple solution is to mix the fantasy with reality. In Always Remember Me, the story is set in a "unnamed warm town", like could be San Francisco, but there's no reference at all to real names or real events. In Flower Shop all the story takes place on "Fairbrook", a fantasy town somewhere in California, and so on.

There was a game I wanted to release by Halloween, but of course I won't make it in time (I didn't even start it!), which is a horror/mystery/otome game but will take place mostly in a hospital. The town could be any town in USA, and the equipment is modern, but ... there will be definitely some fantasy elements! ;)

And now a quick summary of the work-in-progress... progresses!

Heileen 3: New Horizons

That's what I'm mainly working on right now, even if the game will be out next year because the artist Rebecca can only work starting from January (except a few days in November but surely won't be enough to finish all the art!).

However, I like how the story is coming out so far, the gameplay system seems fun too (similar to Spirited Heart but with some changes) and we're also planning to have some mini-animations for each of the 14 activities! Though this mainly depends how long will take to draw the 14 different job endings, and the  6 romance endings CG (4 heterosex and 2 homosex).

Planet Stronghold: Warzone

Artist resumed working after a summer break, and currently has finished 2 romance CG scenes out of 8! There's a new team member called Milo, and a new NPC called Lakadema which is an alien with incredible powers but also very shy and fragile. You can see the images below (Lakadema image is not yet final):

As always I don't have any estimate, but considering I haven't finished writing any scene yet, for sure the game won't be out this year. Yes, RPGs take A LOT of time to make!

Loren The Amazon Princess

The plot writing is going forward steadly, we're at beginning of chapter3, and the game consist of four chapter so the end is on sight. Of course, I'm only talking about the end of the main plot, there is still the expansion to write (which I think will be around 1/3 of the main game length).

The battle system is at good point too but still need more accurate testing and probably also balancing. And all the enemies needs still to be created (have the art, but didn't plan their skills yet).

Below you can see the commander of the Amazon army Breza and the infamous witch hunter Raven (available only in the expansion).

That's all for this week!