Showing posts with label Click here to add a tag to this post.. Show all posts
Showing posts with label Click here to add a tag to this post.. Show all posts

Friday, September 14, 2012

Bundles, expansions and new faces

The Manga Bundle

First of all, I'm doing a Manga Bundle which includes many of my games at a very minimum price (pay extra to get more/newer games) made in collaboration with Groupees.

You can find more info here: http://groupees.com/ww

It started yesterday and will last for one week.

The Castle Of N'Mar

Second, the Loren expansion is officially released: http://www.winterwolves.com/lorencastleofnmar.htm

I still didn't do any press release because I want to have a small promo video ready before I do it, but you can already buy it since is out of the beta testing stage. Just remember that to play the extra content, is preferred if you load an old savegame in chapter 2, or start a new game. If you resume an old game from chapter3, you won't see the extra content.

New Faces

I'm working on several project now that Loren's expansion is finished. The biggest one is Planet Stronghold 2, but I'm also actively working on Heileen 3. For Heileen 3, I'm waiting for new backgrounds, and this will surely delay the game release. I hoped that would be ready by October but for several reasons (Loren that absorbed me completely first, and then two months of african heat that made me KO) I didn't plan it carefully as I should have.

But is still going to be the next game I release!

Above you can see some images from the scenes I've already finished coding.

More new faces will come to Planet Stronghold sequel as well. We've decided to add a few more secondary characters to the story, and also to let the player continue any previous romance, so it means that Rumi & Michelle will be romanceable in the sequel as well.

We're also thinking to add a simple but interesting colony-building sim to Planet Stronghold sequel, a sort of metagame which will influence the main roleplay part. I think should be quite interesting to play and offer more variety of situations. Those who don't like those simulations don't worry, playing at easy level will be a piece of cake ;)

Friday, January 27, 2012

Grinding or not grinding, that's the question!

Dsc00973

In the photo above, Gilda and Leon sleeping "head to head" :)

I was hoping to announce the start of the beta pre-order for my fantasy RPG "Loren The Amazon Princess" but alas, I am going to delay it by a few weeks. I'm hoping by mid of February to have the full chapter 1 finished.

Below some screens of the vendor (WIP) and the battle with a 99% final layout:

What's left ?

You might ask what exactly is missing? The biggest part of the game is done, but there are a lots of small things missing. To be clear I could release the beta at the end of this month, but it would miss a several interesting features like:

  • working vendor - the vendor code is still half-done, and even if the coder probably could finish it in 3 days, it would be greatly untested. Also I would need to define the vendors inventory, check what kind of items they might have available, and so on!
  • side quests - I'm thinking what to have as side quests. In the game, there are already side-quests but they appear later in the game, in particular in the expansion when you can choose if to recruit Sauzer, Mesphit and Chambara. I want to add a few more, nothing complex since the game is already VERY long, but still...
  • map system - it will be a simple map system like Planet Stronghold (nothing complex) but still I am missing the art and good part of implementation (like random encounters, and so on)
  • battle effects - there are SOME battle effects done (nothing fancy!) but when you have 80+ skills to do, it starts to be a LOONG task. I don't want to spend much time on this, because it doesn't make sense to make lots of efforts for a 1-2 second animation, but still I don't want it to look like a total crap :D

So as you can see, nothing really ESSENTIAL to the game, but I don't want to rush out the beta, and have people test an already outdated version, since I will add most of the things above.

What about the grinding?

The term grinding, as defined by Wikipedia:

"Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or boring tasks not pertaining to the story line of the game. The most common usage is in the context of MMORPGs in which it is often necessary for a character to repeatedly kill AI-controlled monsters, using basically the same strategy over again to advance their character level to be able to access newer content."

As you might know, I make heavy story-based games. However, Loren is the first game that has a very solid RPG gameplay. It's much deeper, detailed and also complex than Planet Stronghold. And you can reach up to level 30 (I decided to lower the level cap from level 60 !).

I know that some people hate grinding, while other consider it an essential part of RPGs. Of course, not an excessive grinding, but if the battle is well done, it's cool to kill monsters to gain more experience and unlock new skills.

In my case though, it also helps the game. As much as I can test it, and even if I offer different difficulty levels, I cannot know every single player skills. So even if I give out more experience points at Easy difficulty level, I cannot know if it will be enough for everyone to win the battle with Jul in chapter 4 of the game (it will be a hard battle!).

A solution is to leave some zones of the map with "wandering monsters", so that if the player is stuck in a battle and cannot seem to win it, he can visit those places and fight some grinding battles to gain more experience and level up. As consequence, he can retry the previous battle but with a strongest party, increasing the chances of winning.

I think done this way, grinding is not a bad thing anymore, but is a sort of "approved cheat mode". You can win most battles at your selected difficulty level? Good. You can't? Try playing in a easier mode. You still cannot win that specific battle? Try grinding a bit, and then come back with a strongest party and kick the enemy's ass!

The other games

I know recently I'm completely absorbed into Loren and haven't updated much the other games progresses. This is because Loren is a very long and complex game to make, and I want to finish it soon. However don't worry, since after it's finished I'll release some new dating/life sim, including Heileen 3 (probably this summer).

Here's a picture of Marie with the "new look". I find her very cute:

Newmarie
And she is a romance option ;)

Friday, December 23, 2011

Merry Christmas and Best of 2011

Img_1334
In the photo above, my cat Othello sleeping peacefully in a basket with a cushion :)

Merry Christmas to everyone! To celebrate, from today until the 25th December EST timezone, you can get a single game from the whole Winter Wolves catalog for 50% off, using the coupon "XMAS".

And what about the title "Best of 2011"? Well in the last week I've seen around internet lots of "Best of..." by almost all sites. The fun thing, is that they talk always about the same games! I don't want to argue about Minecraft or Skyrim being the best games. However, I want to remind that there are small niches, who don't care at all about those two games, and there's nothing wrong with it!

Personally I TRIED playing Minecraft but I quit after 5 minutes. I know many other people who did the same. Does it means that it sucks? Of course not, but while that game entertained lots of people, there is a minority (a niche) that maybe preferred to play other kind of games, maybe one of my games.

So of the games I have released this year, I want to make three "Best Of". I talk about my games because sadly this year I was so busy with work and real-life stuff that I really didn't had time to play accurately ANY other game (including AAA titles) so I cannot judge anything.

Best Art

1. Planet Stronghold
2. Winter In Fairbrook
3. Always Remember Me
4. Love & Order
5. Spirited Heart Girl's Love

The first two places are very close. However, while in Winter In Fairbrook the character art by Deji is lovely as always, the backgrounds are definitely worse than Planet Stronghold ones (they also had a different budget, so it's normal!). Always Remember Me has slightly better backgrounds than Love & Order (and same character artist) while Spirited Heart Girl's Love had the beautiful characters drawn by Meago, but it was an add-on, so it mostly reused the old game art.

Best Writing

1. Spirited Heart Girl's Love
2. Winter In Fairbrook
3. Always Remember Me
4. Love & Order
5. Planet Stronghold

Ok I know that everyone loves Ayu's writing. I do too :D But I think that Aleema writing on SHGL was a bit overlooked because of the game theme (yuri) which is much less popular than WiF one (otome). I might be also biased because obviously I like more yuri than otome :D Anyway, was a close call and depends on tastes. Always Remember Me writing was nice I think, while Love & Order was good but definitely short and not well developed in the romance scenes. Planet Stronghold...<coughs> I know, that's the weakest point of the game, but the sequel won't be written by me, I swear! :)

Best Gameplay

1. Always Remember Me
2. Planet Stronghold
3. Love & Order
4. Spirited Heart Girl's Love
5. Winter In Fairbrook

Well, there are no doubts that Planet Stronghold has the most complex gameplay, however I think that even Always Remember Me life simulation system, with the map and time of the day was not bad. A close call really, but Planet Stonghold probably was too much niche for most people. But again depends on tastes!
Love & Order wasn't bad even if maybe a bit too much repetitive. The last two places could be considered a tie, since they were using the gameplay of the original title without much innovation.