Friday, August 24, 2012

A tough week

Zeal
Zeal, one of the many new characters you'll encounter in the expansion

This week was really a tough week!

First of all because I was literally burning in my office. 29°C for most of the day, even turning the A/C on the whole afternoon. Of course, it happened right when I decided to announce on Twitter/Facebook that the beta testing stage of Loren's expansion, The Castle Of N'Mar, was starting!

A tough week for those who played the beta and had to fight against lots of bugs. It was entirely my fault, since I decided to use the latest Ren'Py version to do the expansion beta, while I should have waited a bit more.

Now anyone familiar with coding knows well that using the latest version of any development tool is NOT a good idea, since it might still contain bugs... but I ignored that simple rule and the result was people having all sort of weird stuff happening (random crashes, variables not stored, load/save problems, etc).

So today in the latest beta version (1.1k) I decided to revert back to the previous Ren'Py version which hopefully should solve some of the bugs left. You can get the download links and latest info in my forums:

http://www.winterwolves.net/viewtopic.php?f=30&t=2622

Again this has nothing to do with Ren'Py which is still an awesome tool (my favorite) but to my silly idea of trying it so early.

My goal is to try finishing the beta testing by the end of the month. If you preordered the expansion but were waiting to see until was more stable, I think now should be a good moment to play since the amount of bugs left is really not big... you know every time I write such sentences  I'm a bit scared, but oh well :D

Other short news: Spirited Heart 2 writing is going at very good pace, I got a new writer that's going to review/fix/edit Nicole's script, Roommates is going to be the biggest game I've ever made (80k words and it's not even at 1/3 of the plot), Heileen 3 will be done first in Ren'Py and maybe later in Monkeycoder (this will require a new blog post to explain, maybe next week) so it should be out this October.

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